Elevator is a class declared in Elevator.h and is responsible for representing where an elevator is inside the building along with where it is going. It will service requests that come from the Building class.

Member Data

Member Functions

Many member functions have been written for you. Please refer to their RME’s for use reference.

You will be writing the implementation for the following functions:


* Requires: currentTime is valid
* Modifies: servicing
* Effects:  Moves the value of current floor by 1 in the direction of the target
*           floor if the currentTime is divisible by TICKS_PER_ELEVATOR_MOVE and 
*           the elevator is servicing a request.
*           If current floor is the target floor, servicing is set to false
void tick(int currentTime);

tick is the function that advances the game one turn. In the context of Elevator, this involves moving it in the correct direction if it is servicing a request. Specifically, we do the following.

  1. If the currentTime is divisible by TICKS_PER_ELEVATOR_MOVE and it is currently servicing a request, we move currentFloor one floor closer to its targetFloor.
  2. If, after moving the elevator, it has reached its targetFloor, we set servicing to false. It can now service another request.


* Requires: 0 <= floorNum <= MAXFLOORNUM
* Modifies: targetFloor, servicing
* Effects: Sets the targetFloor and marks the Elevator as currently servicing
void serviceRequest(int floorNum);

This is the function that the Building class will use to control its Elevators. It will give the Elevator a floorNum which constitutes a request to send the Elevator to that Floor. This will update the Elevator’s targetFloor, and mark it as servicing until it reaches that floor (remember that tick will be responsible for moving the elevator if it is servicing).