fp-elevators

Elevator Input Files

Overview

For the Core, you may have used only the two files in the starter code - new.in and save.in. To test your AI for the Reach, you will want to use a variety of game input files.

Loading different files

How to load a different input file to play a different game.

  1. Delete the contents of save.in
  2. Make sure it is the correct file, in the directory where VS or Xcode will attempt to open files.
    • XCode: make sure to set your Scheme to the folder that contains the .in files according to these instructions
    • Visual Studio: make sure your .in files are stored in the same folder that your project is in. You should see files that end in .vcxproj in this folder (these are the files that Visual Studio creates when you make a new project)
  3. Copy contents from another file, such as randomGame.in, and paste them into save.in.
    • Sample input files can be found in the starter files, and can also be downloaded here
    • Do not forget to save the file.
  4. Run the game in your IDE.
  5. Select 1 Load save game

What is in an input file

0
0
0
0
0
0
0w
0w
0w
2f4t0a3
2f3t0a0
2f9t1a2
4f6t0a3
5f1t0a1
7f7t3a2
11f8t0a1
11f9t0a0
11f3t2a0

The first six rows correspond to the values, in order, from SatisfactionIndex class:

int sumIndex;
int sumUpRequest;
int sumDownRequest;
int sumExploded;
int sumIdle;
int timeReached;

The next three rows are starting states for the elevators:

0w -> floor 0, waiting (not servicing)

The remaining rows are people:

11f8t0a1

Represents the data for a Person class instance:

11 - turn 11
f8 - currentFloor 8
t0 - targetFloor 0
a1 - angerLevel 1

Assumptions about file contents